Hi, I’m Ashley, a 3D environment artist with a strong foundation in Unreal Engine, Blender, Maya, and Substance Designer. I specialize in environment design, materials, lighting, and modular workflows, and have experience creating large-scale scenes, modeling assets, generating procedural materials, designing particle systems, and integrating blueprints for interactive projects.
My background in concept art and painting gives me a solid understanding of composition, color, and visual storytelling, which I bring into all my 3D work. I’m collaborative and versatile, with experience leading teams, teaching lab sessions, and developing efficient workflows to optimize production pipelines.